KEVAL SHANKER SHREYAS
Technical Artist
Welcome. My name is Shreyas. I am a Tech Artist with a strong scripting and problem-solving skill set. I was born in Hyderabad, India, where I did my Bachelor’s Degree in Computer Science. I used to live in the United States working at INK GAMES after graduating with a Master’s Degree in Level Design from SMU Guildhall. Now I am back in Hyderabad, India working as a contractor for game studios.
I also run my game studio Zombiefox Studios in Hyderabad.
​
I am a multi-versatile Tech Artist specializing in Asset Integration, Optimization, and Problem Solving. I have a formal education in engineering and design and self-taught in art. I am quite experienced in many of the industry tools and Languages.
Here are some of the works that I have done.
INDUSTRY WORK AND PROJECTS
Here is a comprehensive list of all my Industry projects.
Lancelot - Zombiefox Studios
"Founder/ Creative Director" - 2022 - (Current)
-
Founded and launched ZombieFox Game Studios, an independent part-time game development studio
specializing in PC and Console development. -
Led a team of 12 employees in the development of our flagship title currently undisclosed.
-
Developed and executed company strategy, overseeing all aspects of business operations, including game
development, marketing, and financial management. -
Spearheaded the design and development of innovative gameplay mechanics and features.
-
Continuously monitored and analyzed industry trends and player feedback, adapting company strategy and
game development accordingly. -
Established and maintained a strong company culture focused on creativity, innovation, and collaboration.
-
Led the recruitment and hiring process for all employees, fostering a talented and diverse team.
-
Represented ZombieFox Game Studios at industry conferences and events, building relationships and raising
awareness of the company and its games. -
Engineered and implemented lots of features by simultaneously working with our engineers on a day-to-day basis ranging from player, boss, and enemy AI, music & sound, game flow, UI, main menu navigation, cinematics,
-
Performed various asset integrations ranging from third-party plugins, animations, and VFX to a visual proof of concept milestone i.e. vertical slice.
-
Optimized the main demo level and also made level art modifications to the level so that it’s aesthetically pleasing that it even runs on a mid-tier PC at a smooth 60fps.
-
Setting up workflows for asset pipeline and integration.
-
Writing shaders and setting up master materials for the artist to implement.
-
Production of various tasks, RACI charts, defining milestones collaborating with the team, and making sure every sprint finishes on time.
-
Debugging and fixing issues across multiple departments i.e. engineering, level art, texturing, shading, lighting, rigging, and FX by making thorough use of their respective DCC.
-
Generated in-game dialogue voices and music for the demo through the use of various generative AI techniques so that the audio did not feel like it was computer generated.
-
Performed various focus tests to get early feedback on the game so that we could pivot early in case we lost track.
-
Implemented and maintained version control and also was responsible for engine updates.





In-Engine Trailer

Overlord and Chakra - IllIquidLabs
"Technical Art Advisor" - 2022 - (Current)
-
Setting up workflows for asset pipeline and integration.
-
Writing shaders and setting up master materials for the artist to implement.
-
Level Design and Building Blockout for the artists to perform an aesthetic pass.
-
Coordinating with artists and engineers to make sure the project/milestone deadlines are met
-
Engineering prototype gameplay mechanics in blueprints before handling off features to engineering.
-
Performance optimization and lots of bug-fixing


PRIZE KINGDOMS - INK GAMES
"Technical Artist" - 2021 - 2024
-
Made and was responsible for all of the UI work, effective 9-slicing sprites, prefabrication, and UI Animation
-
Profiling, performance, and memory optimization, bug fixing, creating and managing asset bundles
-
Finding efficient ways to reduce the game size.
-
Level Building in the biomes and Shader optimization
-
Tech Art and Asset Integration in General






SCHOOL WORK AND PROJECTS
Here is a comprehensive list of all my school projects.

MASTERS THESIS
Best Practices for Exposition Using a Three Act structure
"Creation kit - Fallout 4"




FALLOUT 4Â : KILL BULAT KILL
Solo Project - Mission Designer / Level Designer
​
"Creation kit - Fallout 4"
FALLOUT 4 : LESSER EVIL
Solo Project - Combat Designer / Level Designer
​
"Creation kit - Fallout 4"


HALF LIFE 2 : WELCOME TO RAVENHOLM
Solo Project - Level Designer
​
"Source SDK - Half Life 2"

SEND A MESSAGE
Interested in learning more about my work or how we can collaborate on an upcoming project or to just chat? Reach out below.
(961)-821-5265